My talk selections for MIGS 2016


The 2016 Montreal International Games Summit (MIGS 2016) is almost upon us. Taking place in Palais des  Congrès  in Montreal, the event will bring together international experts and enthusiasts to share knowledge and ideas in different areas of game development.

As a games user researcher, you will find that listening to relevant talks and participating in the subsequent conversations can be invaluable to your own edification and experience. With dozens of international and local speakers giving talks on topics that include user research, player experience, game design, analytics and more, it can be a task to decide which talks to attend while at the event. Below are my talk selections:

**Day 1 – Monday 14 Nov 2016**

Time: 11am-12pm – Room 524C

Embracing narrative and player experience with user interfaces

Speaker: Rebecca Cohen-Palacios // Ubisoft

Time: 1pm – 2pm – Room 524A

Guerilla playtesting for indie studios: lessons in playtesting your games

Speaker: Pejman Mirza-Babaei // Execution Labs – UOIT

Time: 3:45pm – 4:45pm – Room 519A

Military Science for Game Designers

Speaker: David Baron // Nerdtron Interactive

Time: 6pm – 8pm

Games User Research Meetup (offsite event)

Register here:

**Day 2 – Tuesday 15th Nov 2016**

Time: 2:15 pm -3:15 pm – Room 519B

The impact of great technology on player engagement

Speaker: Jeff Howell // Kabam Inc.

Time: 3:45pm -4:45 pm – Room 520B

Creating the UI for Batman: Arkham VR – A tale of how my experience didn’t help me at all

Speaker: Atanas Raykov // Rockstead

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